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Welcoming new & experienced bowlers since 1891
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Questions frequently asked.
No experience is required, we offer low cost lessons to anyone wishing to learn the game from scratch.
When you join £70.00 for the first year, then £145.00.
The minimum ‘specialist’ equipment required is a set of Bowls (ranging from £40 second hand to £200 new) and Bowls Shoes (£15 - £50). All your clothing can be as cheap or as expensive as you like (as long as it is the correct colour!) . A white shirt must be worn for competitive matches but for practice sessions you can wear almost anything.
The club provides all the equipment needed to play a match , Jack, mats, scorecards and scoreboards etc. Other equipment you are advised to have is a measure (£15) and some chalk .
Yes - as long as it is within Club opening times and there are free rinks to play on, you can play for FREE for as long as the rink is empty.
When the match calendar allows, the clubhouse and green are for hire for bowling events. In the past we have welcomed birthday celebrations, engagement parties, barbecues or company off-sites that took the shape of bowling parties. The green is open April to October but the clubhouse, bar and kitchen is potentially available all year round. Great sound 85 watt wireless music system. Free car park.
No – The basic rules are easily picked up and the more you play the more you will learn. Normally there is always an experienced player at the club you can ask if in doubt. This website has a tutorial video page.
Yes – Spectators are always welcome
Approximately from Mid April until the end of September. Finals weekend tends to be the 2nd week in September and the green closes after this. Clubhouse and the bar is open at certain times throughout the closed season.
Firstly if you do not have waterproof’s you will get wet ! and yes we do play in light rain. Play is stopped for heavy showers to avoid the green getting damaged.
The members do. Cleaning, small repairs etc is performed by the club members. The bowling lawn is maintained by professional greenkeepers.
No - We have a large friendly fixture list during the seasonplus the league but no one is forced to play in these games. If you do not put yourself forward you will not be pressurised into playing.
As a rough guide a normal ‘team’ game which would be 4 players per team playing 21 ends would last approx 2 ½ hours.
Lockers are available at £5.00 per year.
Our large car park is free to all members.
Yes, we have a comprehensive drinks range at very reasonable prices.
Greens are normally between 34 - 40 metres (37 - 44 yards) and require to be rectangular or square.
No - they can vary between 4.3 and 5.8 metres (14/19 ft.) for Outdoor greens, and 4.6 and 5.8 metres (15/19 ft) for Indoor greens.
Mats yes - they are 360mm wide x 600mm (14 inches x 24 inches) long. Jacks may be White or Yellow in colour. While the same size (not less than 63mm and not more than 64mm), the jack used for Indoor or Artificial Outdoor surface play to weigh between 382gms and 453gms (between 13.5 and 16 ounces). To weigh between 225gms and 285gms (1/2lb) approx., for grass, outdoor surfaces.
White shoes are best but nowadays virtually anything goes but check with your local association for the rules in representative games.
Broadly speaking yes - But they must be a matched set of 4 (3 or 2 in triples and rinks), i.e. the same Make / Colour/Size/Weight/Engraving/ Serial Number, and each with a Legal Date Stamp,
It may be replaced from the same set, but if using 4 bowls you need to replace the whole set to continue.
No - You have the choice to either do so, or ask your opponent to do so. Note however that if this first end is eventually 'burned' or a 'no shot', the player who played first shall again do so to replay it.
If agreed to be played, not more than 1 in each direction, (they are not mandatory). In a trial end there are no 'must' positions for the jack as such. It can be placed anywhere within normal limitations.
Yes - you can also start the game with a different set providing they have been checked and passed beforehand.
(1) deliver the Jack, - No - only the Lead,
(2) mark the scorecard, - Yes - but the second must carry it throughout the game and compare scores with the opposition second after each end,
(3) measure shots? - Yes - as delegated by the skip, but this is usually the third.
(1) If it was an opponent or neutral person (or object) that was struck, - you re-deliver it or ...
(2) If it was one of your own team that was struck, your opponent re-delivers it and can re-position the mat to do so if they wish. No matter who it is however, the winner of the last 'scoring' end delivers the 1st bowl.
Only once each, - the Jack is then set at the distant 2 metre mark, with the Mat placement at the option of the first due to play.
No - After the 1st end the winner of the last 'scoring' end always plays first.
No - but one must be on, or in the air over the Mat, at the moment of delivery.
Yes - it must make contact before the next Bowl to be played leaves the player's hand, or if it is the last Bowl to be played; this must be within 30 seconds of it coming to rest.
Yes - It must be marked with 'chalk', or ('nominated' to the opposing Skip, if that act might cause it to topple) before the next bowl played comes to rest, otherwise it ceases to be a toucher.
The bowl becomes 'dead'. A bowl can never become a toucher after the jack is in the ditch.
Once the bowl currently in play comes to rest, the player who delivered it must be either behind the mat, or up at the head, because at that moment 'Possession of the Rink' passes to the opposing team. and the team not in possession may not hold up, nor distract in any way, the player about to play.
If it is not a toucher, it becomes a dead bowl, and any bowls disturbed by it are restored as near as possible to their original position by a member of the opposing team. A toucher and / or the jack, remains in play and disturbances caused by them are legal and valid.
Nothing happens - once at rest, mark its position and angle, replace it exactly with yours and return it to its owner.
If the bowl is on its way, the opposing Skip can stop it and return it to be played in the proper sequence. If it is not noticed until it comes to rest, providing it is (a) still "live" and (b) has not disturbed the Head. The player, who should have played, plays 2 bowls in succession, to restore the proper sequence, If, however, it has disturbed the head, the opposing skip has 3 options: - (a) leave things as they are and have his/her player play two bowls in succession, or (b) replace the head to its original position and return the bowl to be re-played in its proper turn, or (c) declare the end dead.
Champion bowlers often claim that about 80% of their success in major events is due to mental factors. For beginner bowlers, the contribution of delivery technique to successful mastery of the basics is considerably greater than 20%. However, as delivery technique becomes grooved and automatic, it needs diminishing attention. So even at early stages of learning, technique drills do not warrant allocation of 100% of available training time. Mental skills are the least sport specific of all competition skills. The mental skills in a sport readily transfer to other sports and extend beyond sport to other aspects of daily life. Bowlers instinctively develop goals for obtaining their major needs, such as their jobs, cars, homes, etc. Thus, goal-directed behaviour and related attributes such as self- esteem, self-confidence and drive or motivation are not entirely new to them. Many bowlers also use their imagination freely while reading, or when mentally rehearsing ways of dealing with everyday challenges. Some bowlers have discovered the value of controlled deep breathing and other techniques for moderating feelings of anxiety.
Sport psychologists regard mental skills as the outcome of learning and as readily teachable. They recognise that the minor sports can rarely afford consultancies with them. So, most of them readily acknowledge a need for coaches to introduce mental skills awareness training in coaching programs. Psychological applications include teamwork and sportsmanship.