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1. Singles and Doubles teams use 3 boules each, Triples use 2.
2. Toss a. coin to see who'll start the ﬁrst end. Winner chooses a spot, draws a circle on the ground of 35 to 50 cms. diameter. All players start from this circle, keeping both feet inside it and on the ground while throwing, ie. until their boule lands.
3. The cochonnnet (jack) is thrown from the circle and is played, providing it's between six and ten meters away. During the game the cache (kosh) may move and that’s OK ( as long as it’s not out of bounds or further than 20 meters from the circle (since it might get very excited as a result of the throwing).
4. Each team cur player throw: one boule, the thrower of the cache going ﬁrst. Depending on the lie of the boules, the next throw is made by the player less near the coche.
5. Throw your ﬁrst boule underarm toward the coche, palm face down with the ﬁngers kept together. Throw into the air, rather than directly along the ground. This gives greater control of the amount the boule will roll once it does hit the pitch. You want it to stop precisely.
6. The second player occupies the circle and throws to the coche or attempts to displace the opponent’s boule in favour of his/her own. If the player fails either to outpoint or displace (shoot) the opponent's boule then he/she continues to throw until either success or lack of boules marks his/her exit from the circle.
7. If the coche is moved out of the pre-agreed pitch, then the end is replayed. In real matches with physical barriers defining the pitch, if the cache goes out during an end, at a point where cine side has no boules left to play, then the other side count the boules remaining in hand and gain an equal number «of points to add to their score. So shooting the jack becomes a tactic in high-class pétanque.
8. Once all the boules have been thrown (6 for singles, 12 for doubles and triples) the score is agreed before the boules are picked up. Each player picks up only their own boules. Politeness is minimized in favour of efficiency!
9. The winner(s) of each end get as many points as they have boules nearer the coche than the other side. (the ‘proximity' rule).
10. They then draw another circle, usually around the spot the coche ﬁnished up during the previous end. They start the second end therefore, throwing the ﬁrst boule. This is repeated for each end.
11.The ﬁrst team to amass 13 points wins the game.
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